How To Hit Ball In Game Pigeon Pool
A Few Quick Tips The basics of 8-ball pool are pretty simple. An indicator on screen displays if you are stripes or solids. It’s the player’s job to hit all of their balls in the corners using the white one as a base. The presented code is my first shot at building a javascript game. It is a classic 8-ball pool game. You can choose to play against a friend, or against an AI, with various difficulty levels. Have fun, and good luck! Keys:. 'W': Increase shot power. 'S': Decrease shot power. 'Esc': Return to main menu. Mouse:. Left click: shoot. The ball can bounce one time on a side before being hit. If the ball bounces more than once, it is a fault. Hitting the ball out of bounds is a fault. Where the center of the ball touches the ground determines whether a ball is in or out on a line. If the ball is hit into the net, it is a fault.
- These approaches work when breaking for a straight pool game too. For 9 ball, you want to aim straight into the center of the 1 ball. It can also help to place the cue ball in a position such that you are hitting the 1 ball on a slight angle. Unlike an 8-ball break, you do not want to make that angle too much.
- How to Hit a Cue Ball Softly. Next is hitting the cue ball softly. This goes against our human instinct to hit things, but your pool game will improve dramatically if we just roll the balls. First, the harder you hit an object ball, the smaller the pocket will play. Shots that will fall in when rolling softly, will rattle around.
- PLAYING THE 8-BALL. When shooting at the 8-ball, a scratch or foul is not loss of game if the 8-ball is not pocketed or jumped from the table. Incoming player has cue ball in hand. Note: A combination shot can never be used to legally pocket the 8-ball. A player loses the game if he commits any of the following infractions: a.
- It’s not easy, but get the shot right and have the object ball hit the third ball sweet and it’s getting holed. These shots are vital in 9-ball pool as they can win you the game if it’s the yellow 9-ball going down. The best tip we can offer you here is to try and avoid putting any side or swerve on the ball at all.
Eight Ball is a Billiard game played with a total of 15 object balls numbered 1 through 15. The goal of each player is to pocket all of his or her group of object balls 1 through 7 (or 9 through 15) and win the game.
You will either play the solid-color balls or the striped balls. You'll establish who plays which at the beginning of the game after the break.
Game pigeon won t install. You don't pocket the 8-ball until the end of the game. When you have pocketed all your balls, you take aim at the 8-ball. The first player to pocket all his or her balls and then pocket the 8-ball is the winner.
If you're making a “bank shot” or “combination shot”—two types of call shots—you should inform your opponents of your intended shot because those shots are not considered obvious. Name the ball and pocket for which you intend to aim. You don't have to give any more detail than the object ball and the intended pocket.
Calling the Shots
Eight Ball is generally played as a call shot game, which means that before you hit a ball, you must call the shot. First you pick your shot, then you say it aloud so your opponent can hear you: “Five ball in the corner pocket” or whatever the shot is that you're about to make.
If the shot is obvious, you don't have to call it, but your opponent is entitled to ask if he or she is not sure. If you pot a ball that you did not call (called “slopping”), official rules say to leave the ball in the pocket. However, many people prefer to return the slopped ball to the footspot. One way or another, your turn is forfeited to the next player.
The Rules
Here are some general Eight Ball rules:
- The opening break is never a called shot.
- If you are making the break, you may make another shot as long as at least one ball on the break was legally pocketed.
- If you fail to make a legal break (no ball is pocketed), then your opponent may decide to shoot the balls as they rest on the table after the break, or the opponent may choose to rebreak.
- If you pot the 8-ball on a break shot, all the balls stay potted except the 8-ball, which is returned to the table. The opponent can rebreak if the 8-ball is pocketed or can spot the 8-ball on the table on the footspot.
- If you shoot a ball off the table during an opening break, you forfeit your turn. Your opponent then takes position at the table and may continue shooting or take the cue ball in hand and play from behind the headstring.
- The table is considered “open” after the break shot, meaning that stripes or solids have not yet been determined. The table is always considered open immediately following the break shot. You may strike any object ball at this point, whether it is striped or solid. It is even legal to strike the 8-ball when the table is open—but don't pocket the 8-ball.
You can only hit the 8-ball as part of a combination shot at this point during the game. If you make a direct strike on the 8-ball, you lose your turn and any pocketed balls remain pocketed. Your opponent can continue play on the open table at this point.
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Stripes or Solids?
Now that the table is open, it's time to pick your group of object balls. Your selection is determined only after you pocket a called shot. The solids are numbered 1-7 and the stripes are numbered 9-15. The 8-ball is black. So if you call “9-ball in the corner pocket” and you manage to pocket that called shot, then you will be stripes for the remainder of the game.
Making Contact
All this sounds pretty easy, right? Well, not exactly.
How To Hit Ball In 8 Ball Pool In Game Pigeon
Here's the catch: On all shots—after the break and not when the table is open—the player must hit one of his group of balls first, and either pocket a ball, or make a ball (or the cue ball) contact the side of the table.
You can make the cue ball bounce off the side of the table (bank shot) before striking the object ball, but the object ball must be pocketed, or it, or the cue ball, must contact the side of the table.
If either of the balls does not contact the side of the table, the shot is considered a foul. Your opponent may then play the cue ball in hand from anywhere on the table (this does not necessarily have to be from behind the headstring—that just applies to the opening break) .
Fouls and Ball-Jumping
A shot is considered to be a foul if it is jumped off the table. Jumping a ball off the table means you lose your turn to your opponent. Your opponent may spot the balls in numerical order from any location on the table (that means he or she can place the ball anywhere on the table before taking his or her next turn).
If you jump the 8-ball off the table, you lose altogether! So keep your eye on that ball and be careful! If you jump a ball—other than the 8-ball—off the table, you lose your turn
Illegal Pocketing
A ball is considered illegally pocketed for the following reasons:
- If you pocket a ball while lobbing another ball off the table (shooting a foul)
- The object ball that you called does not go into the designated pocket
Combination Shots
Combination shots are legal shots, but you can never use the 8-ball as the first contacted ball. In other words, you can use the 8-ball in combination with another object ball to pocket an object ball, as long as you don't strike the 8-ball first.
Scoring
You keep playing your object balls on your visit to the table until you fail to pocket a shot. Once all the object balls of your group are pocketed, you try to pocket the 8-ball. The first person to achieve this wins the match.
Losing the Game
You can forfeit the game for the following reasons:
- Pocketing the 8-ball (except on the opening break) before your object balls have been pocketed
- Pocketing the 8-ball on the same shot as pocketing your remaining object balls
- Jumping the 8-ball off the table
- Pocketing the 8-ball at the end of the game in a different pocket than the one you call
- Pocketing the 8-ball when it's not the legal object ball
Looking for more fun games to play with the family? Grab a deck of cards and check out our Card Games section!
[Standardized World Rules 1997]Except when clearly contradicted by these additional rules, the General Rules of Pocket Billiards apply.
1. OBJECT OF THE GAME. Eight Ball is a call shot game played with a cue ball and fifteen object balls, numbered 1 through 15. One player must pocket balls of the group numbered 1 through 7 (solid colors), while the other player has 9 thru 15 (stripes). THE PLAYER POCKETING HIS GROUP FIRST AND THEN LEGALLY POCKETING THE 8-BALL WINS THE GAME.
2. CALL SHOT. In Call Shot, obvious balls and pockets do not have to be indicated. It is the opponent's right to ask which ball and pocket if he is unsure of the shot. Bank shots and combination shots are not considered obvious, and care should be taken in calling both the object ball and the intended pocket. When calling the shot, it is NEVER necessary to indicate details such as the number of cushions, banks, kisses, caroms, etc. Any balls pocketed on a foul remain pocketed, regardless of whether they belong to the shooter or the opponent.
The opening break is not a 'called shot.' Any player performing a break shot in 8-Ball may continue to shoot his next shot so long as he has legally pocketed any object ball on the break.
3. RACKING THE BALLS. The balls are racked in a triangle at the foot of the table with the 8-ball in the center of the triangle, the first ball of the rack on the footspot, a stripe ball in one corner of the rack and a solid ball in the other corner.
4. ALTERNATING BREAK. Winner of the lag has the option to break. During individual competition, players will alternate breaking on each subsequent game.
5. JUMP AND MASSE SHOT FOUL. While 'cue ball fouls only' is the rule of play when a match is not presided over by a referee, a player should be aware that it will be considered a cue ball foul if during an attempt to jump, curve or masse the cue ball over or around an impeding numbered ball that is not a legal object ball, the impeding ball moves (regardless of whether it was moved by a hand, cue stick follow-through or bridge).
6. LEGAL BREAK SHOT. (Defined) To execute a legal break, the breaker (with the cue ball behind the headstring) must either (1) pocket a ball, or (2) drive at least four numbered balls to the rail. If he fails to make a legal break, it is a foul, and the incoming player has the option of (1) accepting the table in position and shooting, or (2) having the balls reracked and having the option of shooting the opening break himself or allowing the offending player to rebreak.
7. SCRATCH ON A LEGAL BREAK. If a player scratches on a legal break shot, (1) all balls pocketed remain pocketed (exception, the 8-ball: see rule 9), (2) it is a foul, (3) the table is open. PLEASE NOTE: Incoming player has cue ball in hand behind the head string and may not shoot an object ball that is behind the head string, unless he first shoots the cue ball past the headstring and causes the cue ball to come back behind the headstring and hit the object ball.
How To Hit Ball In Game Pigeon Pools
8. OBJECT BALLS JUMPED OFF THE TABLE ON THE BREAK. If a player jumps an object ball off the table on the break shot, it is a foul and the incoming player has the option of (1) accepting the table in position and shooting, or (2) taking cue ball in hand behind the head string and shooting. /uninstall-game-pigeon-from-iphone.html.
9. 8-BALL POCKETED ON THE BREAK. If the 8-ball is pocketed on the break, the breaker may ask for a re-rack or have the 8-ball spotted and continue shooting. If the breaker scratches while pocketing the 8-ball on the break, the incoming player has the option of a re-rack or having the 8-ball spotted and begin shooting with ball in hand behind the headstring.
10. OPEN TABLE. (Defined) The table is 'open' when the choice of groups (stripes or solids) has not yet been determined. When the table is open, it is legal to hit a solid first to make a stripe or vice-versa. Note: The table is always open immediately after the break shot. When the table is open it is legal to hit any solid or stripe or the 8-ball first in the process of pocketing the called stripe or solid. However, when the table is open and the 8-ball is the first ball contacted, no stripe or solid may be scored in favor of the shooter. The shooter loses his turn; any balls pocketed remain pocketed; and the incoming player addresses the balls with the table still open. On an open table, all illegally pocketed balls remain pocketed.
11. CHOICE OF GROUP. The choice of stripes or solids is not determined on the break even if balls are made from only one or both groups. THE TABLE IS ALWAYS OPEN IMMEDIATELY AFTER THE BREAK SHOT. The choice of group is determined only when a player legally pockets a called object ball after the break shot.
12. LEGAL SHOT. (Defined) On all shots (except on the break and when the table is open), the shooter must hit one of his group of balls first and (1) pocket a numbered ball, or (2) cause the cue ball or any numbered ball to contact a rail.
PLEASE NOTE: It is permissable for the shooter to bank the cue ball off a rail before contacting his object ball; however, after contact with his object ball, an object ball must be pocketed, OR the cue ball or any numbered ball must contact a rail. Failure to meet these requirements is a foul.
13. 'SAFETY' SHOT. For tactical reasons a player may choose to pocket an obvious object ball and also discontinue his turn at the table by declaring 'safety' in advance. A safety shot is defined as a legal shot. If the shooting player intends to play safe by pocketing an obvious object ball, then prior to the shot, he must declare a 'safety' to his opponent. If this is NOT done, and one of the shooter's object balls is pocketed, the shooter will be required to shoot again. Any ball pocketed on a safety shot remains pocketed.
14. SCORING. A player is entitled to continue shooting until he fails to legally pocket a ball of his group. After a player has legally pocketed all of his group of balls, he shoots to pocket the 8-ball.
15. FOUL PENALTY. Opposing player gets cue ball in hand. This means that the player can place the cue ball anywhere on the table (does not have to be behind the headstring except on opening break). This rule prevents a player from making intentional fouls which would put his opponent at a disadvantage. With 'cue ball in hand,' the player may use his hand or any part of his cue (including the tip) to position the cue ball. When placing the cue ball in position, any forward stroke motion contacting the cue ball will be a foul, if not a legal shot. (Also see Rule 39 in the General Rules of Pocket Billiards)
16. COMBINATION SHOTS. combination shots are allowed; however, the 8-ball cannot be used as a first ball in the combination except when the table is open.
17. ILLEGALLY POCKETED BALLS. An object ball is considered to be illegally pocketed when (1) that object ball is pocketed on the same shot a foul is committed, or (2) the called ball did not go in the designated pocket, or (3) a safety is called prior to the shot. Illegally pocketed balls remain pocketed.
18. OBJECT BALLS JUMPED OFF THE TABLE. If any object ball is jumped off the table, it is a foul and loss of turn, unless it is the 8-ball, which is a loss of game. Any jumped object balls are spotted in numerical order according to General Rules for spotting balls.
How To Hit Ball In Game Pigeon Pool Game
19. PLAYING THE 8-BALL. When shooting at the 8-ball, a scratch or foul is not loss of game if the 8-ball is not pocketed or jumped from the table. Incoming player has cue ball in hand. Note: A combination shot can never be used to legally pocket the 8-ball.
20. LOSS OF GAME. A player loses the game if he commits any of the following infractions:
a. Fouls when pocketing the 8-ball (exception: see 8-Ball Pocketed On The Break).
b. Pockets the 8-ball on the same stroke as the last of his group of balls.
c. Jumps the 8-ball off the table at any time.
d. Pockets the 8-ball in a pocket other than the one designated.
e. Pockets the 8-ball when it is not the legal object ball.
Note: All infractions must be called before another shot is taken, or else it will be deemed that no infraction occurred.
21. STALEMATED GAME. If, after 3 consecutive turns at the table by each player (6 turns total), the referee judges (or if no referee, both players agree) that attempting to pocket or move an object ball will result in loss of game, the balls will be reracked with the original breaker of the stalemated game breaking again. The stalemate rule may only be used when there are only two object balls and the 8-ball remaining on the table. PLEASE NOTE: Three consecutive fouls by one player is not a loss of game.